hey guys my frined just send to me a game on steam but me and him are from different regions , my question here is how can i accept his gift ??
hey guys my frined just send to me a game on steam but me and him are from different regions , my question here is how can i accept his gift ??
So when Dota first got 'role queue' (which was probably ages ago), I somehow switched my dota to role queue, and I kinda forgot that there were other modes as well. I recently put it back on 'classic mode', and I've found that ranking up is much easier. People are less fussy..
I wonder why that is. It could be a 'selection effect'. The players who blame their losses on others not sticking to their role choose 'role queue', but these are also the type of players that easily give up..
Maybe this is common knowledge, but then again maybe not. So it's worth trying classic queue, if you've mostly stuck with role queue.
God's rebuke with aether lens shows increased cast range but it actually does not.
I have 3 harddrives. The normal C: drive with my OS and most programs like Steam, spotify etc and a few games.
D: for most games
and X:, a NAND SSD for games with long load times.
Today I wanted to play Warhammer II which is located on X. However, it wasn't installed according to Steam. I try steams recommended approach of adding the library map through Settings > Downloads, but it doens't do anything (even after restarting Steam).
So I try to start the game (.exe) from the map and steam respons by starting a "Detecting installed files" prompt, then "allocating space" and then DELETES the fucking game and starts downloading it from scratch without even fucking asking.
No gaming for me today...
I don't know if this is me or Steam tbh. It's fucking frustrating though as it's forgotten my D: drive before as well, but I've managed to get it to recognize it before through Settings > Downloads.
Outer Wilds deserves every award it's ever won. This game is a masterpiece of game design. From the music, to the gameplay, to the story, the characters, the music, the locations, the premise. All of it. The flaws that exist pale in comparison to the achievements that are made here. If video games were used as educational materials like “To Kill A Mockingbird” or “Pride and Prejudice”, then this would be a game played by generations in schools across the world. It's an astounding experience that deserves your attention.
I'll stop gushing now and try to remain professional. This is an exploration puzzle game set in a fictional solar system. You are the latest member of the “Hearthian” tribe ready to explore the solar system, as your elders have done before you. The entire first village is delicately fabricated to perfectly educate you about the world and your place in it, the game and it's controls, your motives and your goals and it does so in one of the most natural tutorial sequences you've ever seen. You won't even realise you're being taught. Soon you'll have explored the village and you're given the code to allow you access to your spaceship but before you go the game asks you what you're about to do, immediately setting the tone for this adventure. You're going out there because you want to explore. There's so much that's unknown about the solar system and so many places to go that it's a question you may not have an answer for immediately. But before you get there you'll get a hint for one of the core game mechanics. Time travel.
Well it's a little more complicated than that but the gist of it is that anytime your character dies you are transported back in time to before you set off to recover the code to your spaceship. This is an interesting twist on games as a whole. Outer Wilds isn't about achieving anything. For a reason I won't spoil, you can only explore the world for a maximum of 22 minutes before you'll find yourself waking up again at the start and any physical progress you made will be reset. But that's okay because you're not trying to do anything, you're trying to learn. Your spaceship will also retain knowledge you pickup around the solar system so thankfully this isn't an exercise in memory. The game is immediate in showing you why this is okay. Since you already know the code for your spaceship, there's no need to go all the way to the top of the village to the guy who will tell it to you.
Every planet in the system will hold a different story of the mysterious Nomai civilization and their efforts in the solar system that your race now inhabits. Very quickly you will start finding singular (metaphorical) puzzle pieces that begin more questions than they answer with just enough clues for you to find the next, and the previous breadcrumbs. In fitting with the cyclical mechanics of the game, opening doors is not as important as discovering how to open doors.
I am not usually one for 'interactive story' type of games. Games such as “The Vanishing of Ethan Carter” or “Gone Home”. For those who feel similar, fret not; Outer Wilds has gameplay beyond reading and investigating. Navigating the environment with your jetpack is enjoyable, especially where the game makes creative use of gravity. While the game does challenge you to discover the full story of the universe, it will also challenge to accomplish more tangible tasks. Tasks like navigating a maze of water spouts, or through icy caves full of a deadly gas. The game does feature a heavy amount of reading, but this is not a glorified book.
I've always felt that the best games are the ones to elicit emotional reactions and this game will play your heart like a fiddle. You will feel that burgeoning sense of exploration as the game starts. You will feel in awe of the island-lifting tornadoes of Giant's Deep. You will feel afraid at the corruptive powers of the Dark Bramble. You will feel the trepidation as chunks of Brittle Hollow fall into it's black hole core. As you play Outer Wilds you will visit all of these astronomical wonders and if you care to let the game tell you a story, it will pull at your heart in many many ways.
I cannot sing the praises of this game high enough. I put off writing this review for so long just because I was afraid of not doing the game justice. I don't feel it's hyperbolic to call this game a masterpiece. And I will definitely stand by my association of the game to any of the great works of art that you may have been forced to study in school. Not everyone likes reading Shakespeare but you'd still appreciate it for what it meant. Outer Wilds is one of the best video games to ever be made.
it won't even load games, barely loads the dashboard and takes like 2 minutes in between each button press. what steps can i troubleshoot?
This guys is getting accounts from viewers and plays with them
OLoLoLO LooK Im 7k5 MmR Im GonNa PlAy On LitTle AccoUnts ANd StomP NooBs
and no im not complaining cause I just got stomped of course not :))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
I own the first edition of this game and am planning on buying this expansion. From the copies I'm seeing online, it shows the CMON logo on the cover box, but the art still looks like it's from the first edition.
From my understanding, CMON is currently the publisher of the 2nd edition of Sheriff and has done a redesign of the game (art and graphical overhaul, and have added elements from the Merry Men expansion). Since the copies I'm seeing still looks like it's first ed but published by CMON, am I correct in assuming that the current version of this expansion is published by CMON exclusively for owners of the first edition?
Here is the contract you entered into when purchasing the BP in verbatim.
> The International Battle Pass is here to help fill this unique summer season with the epic trappings of Dota that we all know and love. Loaded full of new features and legendary rewards, the Battle Pass is your portal to unexplored riches and endless wonders as we celebrate the game and the global community that continues to help it thrive. > 25% of all Battle Pass sales go directly to the prize pool of The International 10.
TLDR: Legally, you guys bought the BP for the hats, the hats were provided in full. The 25% of prize pool is specifically stated to only be for TI10 and not the next TI.
Just some food for thought
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Or does it need you get it for the time left and then buy it?
Yet when I play tf2 I still cant type in chat. What do I do?
I have two Xbox Ones. The first is an original model (the bundle with AC4 if it makes a difference) and a One X. Recently I noticed that the sign out screens are different, the fonts are different, and even some of the display icons are different. Ironically the older machine seems to have newer features. Any idea why this is the case? I have done system updates on both and they claim to be up to date. In the included link, the first image is from the One X, and the other two are from the older machine. Any ideas on how to get them to match?
I got some other people to try it and they couldn't either, I tried on both the website and the desktop app. Is there something going on with creating an account right now?
Similar to dungeon hunter.
I truly wonder, what was in the head of the dev that decided this should be the damage done for the 2nd style. And it's not like it totally changes the cosmetic, it's just another palette color.
As someone who is not a top WR player, but not a bad one either, it's EXTREMELY hard to reach 2.5 mil. The hero isn't that strong to begin with. She's a glass cannon, to say so, who can be easily countered by stuns or/and saves. Not to mention, if the enemy pops blade mail, you'll most probably not going to kill him, and even if teammates do, you barely did 400 dmg to him, cuz you had to stop ulting.
Someone around here said that "it was 1 million initially", from some chineese leak or something. Anyway, 1 million would still be a lot, BUT it would've been manageable and somehow achievable.
Consider this: you may do like 25k dmg with WR in a ranked game, let's say, but only like 10-15k max it's done from ulti PLUS dead target. Because lots of times, you do high dmg, but the target doesn't die. OR you die just before it, and guess what, all dmg doesn't count.
I'm surprised I didn't see threads about it. Probably because people don't care enough about that 2nd style. Anyway, even some high skilled WR player would definitely struggle and take MONTHS to unlock it. Keep in mind, the hero is banned 50 % of the games.
With all of the above arguments in mind, just how did they thought 2.5 million is a fine amount? Do they pay me half of what I spent for BP or wtf does it do, besides making the cosmetic orange? Man, it's really exaggerated. Go try in ranked (or normal) and see how much dmg you do per game, if you don't believe me. Play like 5 games with her and see how much you progressed.
It's fucking hell...
Hey guys! I just wondered if there’s a chance I can play mafia definitive edition on my pc with my own save and at another pc with another save like how do I change from cloud saves to local
I was looking at a comparison between Morrowind on PC and on the OG Xbox, and the difference is huge. The gap between PC and console back then was immense.
Is there any game from the current console generation that feels much inferior on console than it does on PC?
Honestly does anyone enjoy this overtuned piece of crap? No matter how well you play during the game going HG is always a gamble coin flip. Either you win or you basically give them a leg back to undo the last 20 minutes of the game in one fight. The fortifies, the armour, the vision, and proximity to fountain and choke all make it a really dumb experience.
I'm sure that the reason Dota2 is dying is proportional to these hg changes they keep making. You play your heart out for 25 mins stomp on them, but valve always provides them a 'last chance coin flip' of catching up. If they have heroes like Medusa, that one fight basically gives her the money she needs for Manta, and suddenly the whole dynamic has changed.
I propose this: An alternate win mechanic.
Dota 2 should have a wonder mechanic. With 10k gold, an item should be able to be bought that starts a 'baby' ancient in the middle of the map of the team that buys one. Only one team can have one at a time. The baby ancient has a timer that counts down for 10 minutes. If it is not destroyed by 10 minutes that team wins. (Similar to the Wonder mechanic in age of empires).
This will mean that no one needs to deal with shitty over-tuned hg if they don't want to and can have an alternate way out then go hg against FV/Sniper/Engima, and will flip the onus on the opposing team to come OFF hg, and make an assault.
Title basically, but to expand:
I don't know what the possible minimum cost to unlock a specific emote with channel points is, but I'd imagine that just by following and watching a match or two you could be able to at least unlock your favorite team's logo as an emote without having to spend money on a subscription. As far as actually creating the emote, I'm sure most teams would be more than happy to provide them just to see them filing the chat. I can't be alone in having thousands of channel points accrued from watching various tournaments, be nice to see a use for them outside of the standard purple epeen copypasta