Daily /r/Games Discussion - Suggest Me a Game - July 29, 2020

by AutoModerator. Posted on Aug 01, 2020    29    53

/r/Games usually removes suggestion requests that are either too general (eg "Which PS3 games are the best?") or too specific/personal (eg "Should I buy Game A or Game B?"), so this thread is the place to post any suggestion requests like those, or any other ones that you think wouldn't normally be worth starting a new post about. This thread is set to sort comments by 'new' on default. Obligatory Advertisements If you want to post requests like this during the rest of the week, please post to other subreddits like /r/gamingsuggestions, /r/ShouldIBuyThisGame, or /r/AskGames instead. /r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn Scheduled Discussion Posts WEEKLY: What Have You Been Playing? MONDAY: Thematic Monday WEDNESDAY: Suggest Me A Game FRIDAY: Free Talk Friday


HookshotTDM 8

Outer Wilds (not Outer Worlds)

I cannot recommend this game enough. It's heavily based on exploration and discovery. There isn't any combat or collectables or anything like that but the experience of this game was incredible.
This has become one of my Top 5 games of all time and that list is almost exclusively games that are at least 20 years old so it's nice having a modern title up there for me.

suspendedohno 2

Same here. Its outstanding how well designed it is.

Cfter 2

I just started playing it yesterday. I hit a rough patch in trying to get into the southern observatory at brittle hollow. But besides that I've thoroughly enjoyed it.

Khalku 2

I really like it, except for going down into the core of the gas giant and going through bramble. Freaks me out.

Alphascout 7

I’ve recently been playing a lot of Return of the Obra Dinn. I particularly enjoy the deductive clue solving nature of the game. Are there other detective games similar to this or in the more general genre of detective mystery that people could recommend?

Noxvenator 2

Not exactly similar, but I consider "Her Story" one is the best investigation games I've played. The same creator made another one with the same style called "Telling Lies". Not sure if it's better or worst than the first one. I think it's with taking a look.

hfxRos 2

It's a bit of a stretch, but have you played The Outer Wilds?

It's a space game where you explore a small solar system, solving a mystery by finding ancient writings on different planets, which eventually make you find more clues, building a picture of what happened, and what you can do about it.

No combat (although the environment is sometimes dangerous and can kill you), but there is some skill required on learning how to fly the ship because landing on some smaller objects can be tricky.

NotJoeyWheeler 1

I don’t have the link handy, but Game Maker’s Toolkit did a really good video on Youtube about the history of “detective/mystery” games. Obra Dinn got a mention, so you might watch that and find another game that piques your interest.

Realsan 3

Looking for a game with a real sense of character progression. I want to endlessly grind. Previous games I've tried that scratch this itch: Path of Exile, Diablo 3, most MMOs, Destiny 2, Factorio, Forager.

Noxvenator 3

Have you tried Monster Hunter World?

Realsan 1

I have several times, and I just can't get into the game. Not totally sure what it is. I think the gameplay loop is just not satisfying enough for me. So much downtime.

HumbleSupernova 3

This is probably a stretch but since you listed Factorio, I feel a little better about suggesting this. Might try Kenshi. You really do get a great sense of character progression as you start out as a weak nobody. Literally have to get the shit beat out of you to get stronger.

Middle to late game you get a lot stronger and can start a fort and begin automating certain tasks. There's different ways to play the game. I would compare it closer to a game like Rimworld, so might not be your cup of tea.

Realsan 1

Never played it, but seems interesting. I'll add it to the list.

HumbleSupernova 1

I believe there's a demo for it still. Not sure how much content there is but it will give you an idea of how the game plays. It's not what you would call polished.

sproaty88 1

Dark souls?

Realsan 1

Lol maybe. I've tried it before and end up chucking the controller.

Camocheese 1

Fallout 76?

I'm not sure if it would scratch the same itch since it's like a rogue-lite, but Darkest Dungeon has you constantly working towards something. You can't use the same characters all the time though and they can die permanently so the sense of progression comes from improving your base and slowly creating a large roster of high level adventurers.

There's also Grim Dawn which I believe is similar to Path of Exile and Diablo.

Killer_Carp 1


easterneasternwest 3

Looking for a game with breeding and raising animals. I have beat the recent pokemon and I've enjoyed tem tem but I want something more about raising and breeding than just fighting them. I've tried ark and the animals system is okay, but the rest of the game is pretty awful. I liked the Monster Rancher games as a kid.

Realsan 3

Ever played Stardew?

Lumberjakson 3

Slime Rancher might be a good one

DevotedToNeurosis 1

Maybe you'd like Monster Crown? Heavy emphasis on breeding: https://www.youtube.com/watch?v=epK8XIobtkg&t=1s

dito49 2

Kinda of an odd-ball, but some minecraft modpacks use breeding to provide resources. It's been a long time since I've played any, but I know there are bees, cows, and trees that each have versions of this.

SkyFactory 4 is pretty popular, and uses trees as the main way to gather resources (since you start in a skyblock map). Iron trees, diamond trees, you name it.

The Forestry mod adds bees that can be bred together to get better-tier bees and different resources. I remember this being more involved than the trees, as far as breeding.

These are pretty industrial applications, so you won't be getting any attachment to specific animals/trees like in Pokemon, but if you're interested you might hunt out a subreddit that knows more and ask them

jumpinjahosafa 1

There's a few games I want to try out but not sure if they're actually worth it or all hype. Someone chime in.

Its between Ghost of Tsuchima, Sekiro, or Devil May Cry..

Ghost Of Tsuchima seems cool but I have the feeling that its way overhyped, also if it gets too easy after the 2nd act then thats kinda lame.

Sekiro might be too hard? Does it have the same formula of other souls borne games where if you die you basically have to start all over? I like difficult games but not punishing games if you get what I mean

Devil may cry: I hear the combat is good thats about all I know about it though

blackdog4211 1

Right so,

Tsushima is like a really refined version of something like Assassins creed or horizon zero dawn. If you’ve played tough games, you’ll find the combat can get easier once you get overpowered, which happened pretty quickly for me once I got to the second part of the game. For what it’s worth, the first part of the game on hard was definitely difficult enough where I was stressed out whenever I ran into a group of enemies, which is always a good feeling! That sense of danger.

Sekiro I would say is really punishing but also sooooo fun once you get a feel for the combat. I like to think of it of it like dark souls with all the fat cut out: they kept the world design and air tight combat but took out the RPG elements (what they have is very light). Typically the checkpoints are a lot more forgiving in this game than dark souls, so running back to the bosses is not as annoying as it was in those titles (for the most part).

For dmc you need to go in with the right expectations. I went in thinking it was gonna be a fun button mashing game, and was not having a lot of fun. I revisited it after getting really into mortal Kombat 11 and found it way more enjoyable when I got really good at understanding combos. I like to think of it like a 3D fighting game where you move between areas and just string together combos. So if you like fighting games and cheesy Japanese sensibilities this might be right up your alley.

jumpinjahosafa 1

DMC seems like it's for me then, i'm a fighting game fanatic, and cheesy japanese sensibilities always gets me.

ecneregilleb 1

I don't know what your expectations for Ghost are, but here's my perspective:

The only marketing I actually had exposed to me for this game was the initial E3 2018 presentation. From there I felt I'd keep an eye on it. Totally forgot about it until its release date was announced where I remembered that it was a thing. Ignored most of the marketing still until the first gameplay vid. I watched like half of it and decided it was beautiful and I wanted to go in blind.

Just started it 2 days ago, holy shit I wasn't expecting this. I had no clue how it was gonna play out but without spoiling much for you, its 100% a Samurai power-fantasy. I don't see any hype around it beyond people praising how well done it is, which I can understand apprehension of but it is so very well-deserved.

Haven't played Sekiro or the new DMC. I love FromSoftware's work but have been told that the formula is not the same. I've been told Sekiro is much harder and you may have to break old habits that you developed through Dark Souls and Bloodborne. I plan on going through it eventually but Ghost has my 100% undivided attention right now.

hfxRos 1

> also if it gets too easy after the 2nd act then thats kinda lame.

If you like challenging games, stay away from Ghost of Tsushima. Even the new Lethal mode they added this week is still insultingly easy. If you want a Samurai power fantasy, where you effortlessly rip through an endless mongol horde while looking cool doing it, then yeah, go for it.

> Sekiro might be too hard? Does it have the same formula of other souls borne games where if you die you basically have to start all over?

Sekiro is the best game I've played in the last decade. So much so that I find other action games hard to play now because I can't help but compare them to Sekiro, and no game has come close. When it came out, I did 6 consecutive playthroughs before I started feeling bored of it, and still come back and run through it again every few months.

It's hard, but it is exceptionally fair. I died a lot playing it, and never did I find myself thinking "bullshit" when it happened, which is something that I find myself doing in a lot of other hard games. It was always very clear what I did wrong, and what I had to do next time to do better. Even Dark Souls which has a similar style sometimes felt a bit unfair, particularly when forced to fight multiple opponents. Sekiro makes these situations feel more controllable by the player.

I'm also not sure what you mean by "if you die you basically have to start all over". Dark Souls does not do this. You start from the last checkpoint, and the penalty of losing held Souls is a pretty mild punishment. Sekiro is even a bit better on this because the currency that you lose is less important than Souls in DS or Echos in Bloodborne, such that once you're a bit into the game you'll stop caring about dying, and the movement options in the game make it pretty easy to quickly skip from the checkpoints to the bosses.

jumpinjahosafa 1

I'm referring specifically to bloodborne, where at least in the beginning, the checkpoints would be quite a ways away from where you died, to the point where it feels like you had to start all over instead of directly at a boss or something.

I think if the punishment for dying is on the level of dark souls or blood borne then I won't enjoy the game as much. Sounds like its not as bad though...

hfxRos 2

> the checkpoints would be quite a ways away from where you died, to the point where it feels like you had to start all over instead of directly at a boss or something.

It's possible you may have missed shortcuts. One of the major features in all their games (including sekrio) is that levels tend to have unlockable shortcuts, usually by way of doors that can only be opened from one side that stay open after death, that let you access further in points of a zone from the same initial checkpoint.

The issue is that these checkpoints are often easily missed.

One thing that I've often recommended to players who find themselves frustrated by FromSoft games - just use a walkthrough to make sure you're not missing shortcuts or items that could make the experience much smoother. The Fextralife walkthroughs for all the FromSoft games are really well put together.

Also, imo at least, Bloodborne has the roughest start of all their games. Central Yarnham is large, confusing at first, and has a couple of very easy to miss shortcuts, alongside being really hard for a starting zone.

Galaxy40k 1

>Sekiro might be too hard? Does it have the same formula of other souls borne games where if you die you basically have to start all over? I like difficult games but not punishing games if you get what I mean

Death in Sekiro is simultaneously more and less punishing than Souls.

Its less punishing because when you die, you'll lose half of your accumulated XP to the next level (so any levels actually earned are permanent) and your money on-hand. And XP and money in Sekiro are much less useful than Souls in Dark Souls anyway, so losing them isn't a really big deal.

But its more punishing because death carries with it a story punishment. Death in Sekiro increases the amount of Dragonrot in the world, which is a disease that afflicts NPCs. You'll likely die over and over and over again to bosses memorizing their attack patterns on your first playthrough, so accumulating dragonrot is basically bound to happen. The fact that death then carries a consequence that can't be fixed by grinding enemies can be incredibly stressful on a first playthrough. In reality, dragonrot isn't actually a big deal, but it has a big psychological effect until you figure out exactly what's going on, how to reverse it, how often you can reverse it, etc.


>Devil may cry: I hear the combat is good thats about all I know about it though

DMC is an awesome series. Character action games like DMC, Bayonetta, and Ninja Gaiden are imo the absolute peak of good combat. Its very expressive and flexible. The games are also legitimately challenging in the arcade sense, where they're designed for replaying on the harder difficulties. You can boot it up on normal and go through it once enjoying the spectacle without any problems, but when you crank it up higher, the game really tests you on your mastery.

So I'd definitely recommend it if you're looking for a challenging game with good combat. BUT, with the caveat that to get the most out of it you need to be somebody who can enjoy replaying a game to master it, rather than being a "one and done" kind of person. Its still enjoyable spectacle even if you just go through once, but the real meat of action games is in the mastery imo

WeeziMonkey 1

Ghost of Tsushima is really cool, but it's not... new. If you played open world RPGs like Witcher 3, Assassin's Creed Origins / Odyssey, Far Cry etc then it's more of the same, except it's very polished, one of the most beautiful games I've ever seen, and has the Japanese setting while playing as a samurai.

I'm not sure what you mean with "worth it". Is it worth €60? Yes, you get a worthy amount of fun and high quality gameplay, it is worth buying if you want a great game.

> Sekiro might be too hard? Does it have the same formula of other souls borne games where if you die you basically have to start all over?

I'm not sure what you mean with "start all over". You just get teleported back a bit. Your save doesn't even get reloaded (like Skyrim) meaning you don't lose any progress either. You just lose some souls but losing them is not even that big of a deal.

In Sekiro you lose half your money and half your progress towards your next level. Which can be countered by just spending your money before starting a boss fight.

Is it too hard? I don't know, what is "too" hard when you can respawn an infinite amount of times and can keep trying so long that eventually you HAVE to be able to beat it? It's a game meant to be beaten by anyone, not just by hardcore pro gamers.

But this game really relies on skill. Unlike dark souls you can't really farm levels and use overpowered builds. You WILL die dozens of times to bosses. And you will improve, beat those bosses eventually, and feel super satisfied and happy about yourself.

Is it worth it? Yes. It didn't win the Game of the Year 2019 award for nothing.

pandaDesu 6

Obligatory "I just played and finished Hollow Knight and am looking for something (anything) that can scratch a similar itch." Specifically the sheer sense of exploration and discovery in that game, every time I found a new area I got so excited and wanted to explore it as much as I could, and about midway through the game every new area felt like "okay, this has to be the final area right? there can't possibly be much more, can there?" and yet there was always more, always new zones connected that I was baffled to see but so thrilled to learn (discovering that there was an entire fucking area gated by a 1-time use simple key item that you could find multiples of that otherwise were used to unlock single rooms before... euphoria). At least, until I actually did find the final area and realized there really was no more and got legitimately bummed. Similar games that I love that also gave me that feeling are FromSoft's games (DeS, DS 1/2/3, BB, & Sekiro) and funnily enough Bethesda's games (Skyrim/FO3/FONV). I think I really value the sort of 'hand-made' quality that goes into the areas of all these games and if there's anything similar you guys feel I'd love to check it out!

Also recently just played SOMA and dang, what a well-done experience. I was never 'wow-ed' at any single point but thinking about it I actually like that a lot. The whole game felt like building gradually on themes and ideas until looking back you realize you were led to mull over some very-important questions that when you finish you are equipped to answer. Not that the game wants you to answer in a specific way, but having completed it you can come to your own thoughts on some very-big questions. I actually preferred playing it in Safe Mode and I enjoy a well-executed walking sim which I thought this game was for the most part, and I'd love to hear if anyone has suggestions for other good games in this vein or like SOMA! And as a side note, if you played this game and liked the themes it presented, I'd heavily recommend The Swapper; amazing art style, great puzzle-platforming that feels innovative and responsive, and explores similar ideas about consciousness.

blackdog4211 3

Glad to see you enjoyed both of those games! HK left me with the exact same feeling you’re describing as well.

And SOMA was an amazing experience; I think I played the whole game in one sitting when I got my wisdom teeth out. One major wow moment for me in that game was the ocean floor walk (the last one before the last area).......that entire section was so creepy and just oozing with atmosphere. I played it when it came out so I wonder how it’d hold up in a replay.

pandaDesu 2

Ah, yes that specific part of the Abyss walking section, honestly blew me away. I don't think I've ever felt so incredibly uncomfortable in a game before as just walking along the bottom in the pitch-black darkness following distant lights with the surrounding ocean noise and the knowledge that giant things lurk that could swallow me at any point. Fuck I rushed through those sections as much as I could because of the sheer anxiety I was getting, and even the descent down on the Climber ride got me anxious as it turned darker and darker... ah fuck what an incredible game. It's funny, while playing I kinda had some gripes but as a whole it really does blow me out of the water.

As for how it holds up, I actually would recommend trying it on safe mode if you ever want to replay! I enjoy difficulty in games, but I struggle with scary games to the point where sometimes I'll just drop a game and never finish it if it's too much. Knowing that I'd never be gated helped me soak in the atmosphere more and honestly I was still legitimately terrified even if I knew I couldn't die. The maintenance section of Theta? Oh god oh fuck I was so fucking spooked, felt like something ripped right out Silent Hill which I didn't expect at all and the proxy monsters shuffling about in the darkness still made me want to avoid them as much as I could. And Jin Yoshida in Tau? He just... he just follows you. I actually hated it and was so creeped out, he spots you in the darkness and comes RUNNING straight at you and then just, stops. Trying to read a terminal for more info while hearing him right behind my shoulder made me so fucking uncomfortable, and hearing him open the doors I tried to gate him in only to keep incessantly follow me throughout the corridors, christ that honestly might've been scarier than just dying to him normally.

Khalku 2

Try salt and sanctuary.

Galaxy40k 1

I'll second the recommendation for S&S. I rarely see it get mentioned anymore, but that game is really great imo.

xdownpourx 2

Sell me on something between Celeste, Ori and the Blind Forest, and Hollow Knight. I'm in a gaming rut right now not sure what to play. Want to go with something outside of my comfort zone.

I'm leaning more towards Celeste or Ori since they are shorter and I feel like I would prefer that right now, but I can be convinced on Hollow Knight.

Edit: Side note. Has anyone played the post-launch campaigns in Shovel Knight. That's one of the few side scrollers I've ever gotten into, but I've only played the base campaign. Might be worth going back to.

HumbleSupernova 2

That's tough as they're all great games. Celeste if you are wanting something more technical. Ori if you want a good story and some fun maneuverability once you're fully kitted. Hollow Knight if you're wanting a good challenge.

Khalku 1

Hollow knight is really fun. Celeste is just a platformer, Ori is basically almost just a platformer with very slight metroidvania (mostly just a bit of backtracking), but hollow knight is a true metroidvania, and it takes some inspiration from dark souls as well. I've played all three and HK is definitely my favorite of them.

Ferrumn 1

From my experience Hollow Knight takes some time to get into. It might be a bit confusing at first and the controls also take some getting used to. You also have to be ok with getting lost, because there's a good chance there will be a point where you don't know where to go next and you need to re-explore old areas. If you really want to go out of your comfort zone though, this is the best pick.

Celeste is a pure 2D platformer. Unlike the other 2 games, there is no combat and there are no upgrades. I don't know if 'just' tight platforming, a good story and a fantastic soundtrack is enough to engage you. If you enjoy games like VVVVVV, Super Meat Boy etc. you should be fine.

Ori and the Blind Forest is probably the most appealing for the majority of people. It is easy to get into, has a great story and environments and it's relatively easy to figure out where to go next.

If I have to make a guess which game you'll have the biggest chance of enjoying, it will probably be Ori, then Celeste, then Hollow Knight. All three are fantastic though.

In regards to your question about Shovel Knight. It has had some absolutely amazing post launch support. I highly recommend checking out the Spectre Knight and King Knight campaigns as they are both essentially a brand new campaign to enjoy.

xdownpourx 1

Decided to go with Hallow Knight. So far I'm enjoying it. Definitely felt lost early on, but once you get the map and compass, plus some of the different pins it doesn't feel to bad.

> It has had some absolutely amazing post launch support

Oh yeah I'm aware of the stuff they added just wondering how good it is and how much it changes things up from the main game.

Higeking 2

hollow knight is great. ori is just plain fantastic.


blasphemous is pretty decent too if you want something in that sidescrolling metroidvania platformer kinda deal

RageInducedGamer 2

Are there any multiplayer games where you can shoot out lights and make a room dark, to take advantage of night vision and other things like that? Or is that something that isn't around yet? I remember older splinter cell games allowed it, not sure if there's any multiplayer vs games like that.

MarkusMaximus748 2

Insurgency and Hunt Showdown

RageInducedGamer 2

Insurgency has this? I never noticed that.

MarkusMaximus748 2

Yeah the original has night maps where you need to buy NV goggles as part of your kit. Insurgency Sandstorm recently introduced the Nightfall update which is coop-only but has PvP on community servers and they're trialing it for official servers currently.

Higeking 2

escape from tarkov has stuff like that but its on the hardcore side of things since you can loose all your gear when killed in a map.

check it out on youtube first to get a feel for the gameplay loop.

but it definitely have the tactical element to it on darker maps where many lights can be shot out.

FuckYeahRob 2

Any good 3d platformers? Ive been playing that spongebob remake so Im kinda kist wondering if theyre are any newer indie games that i dont know of or older ones that i missed out on. Ive played the Crash and Spyro remakes as well. Ive heard of A Hat in Time which looked really good so I might try that. I might also try to emulate Banjo Kazooie amd SM64.

Ferrumn 3

Hat in Time is indeed definitely worth checking out. Mirror's Edge is a classic. Other than those games you can check out Refunct and Clustertruck.

Galaxy40k 2

Seconding the recommendation for A Hat in Time. Honestly one of my favorite games from this gen. For the dozen hours it took me to 100% the base game, I had a gigantic smile on my face.

The platforming mechanics are really really solid, especially when you consider that it's a small indie team's first attempt at the genre. What really elevated it for me was the writing, which was charming, wacky, and whimsical in a TTYD kind of way. Although I've also met plenty of people who HATED the writing, so that part of the game may be hit-or-miss.

Higeking 2

yooka-laylee is kind of a spiritual successor to banjo kazooie. its alright.


i always liked the ratchet and clank series on playstation but they are a bit more action focused.

Breidr 1

I've been playing a lot of War of Rights as of late, and I'm loving it. I love how immersive it is and there's no scoreboard, kill feed, anything. [Also no Battle Pass, DLC, Dailies etc.]

Unfortunately, the game doesn't really shine on public servers, and is VERY alpha. Not a bad thing, just the nature of things. I've been looking for some games to fill the void when my regiment isn't online, and maybe get some more variety in my life to avoid burnout.

The main "problem" I'm running into is a lot of the other simulation games out there, like ARMA, are more "Shooter" oriented. I'm just terrible at these types of games. If there's a viable support role, I tend to gravitate toward that. When I played RS2 with the same friends, I just play radioman and try to stay near commander and stay alive, shooting being the bonus here.

Are there any games out there that focus more on other facets of game play when it comes to military games than just "shoot the bad guys?"