Potential Future gaming advancement over the next generation 2013-2021 / 2021 - 2028

by j0000000000sh. Posted on Aug 02, 2020    0    17

in 2013 the top graphics card was probably the 780Ti, it was great, and for example could run games like gta 5 at around 80 fps, but it cost $699. skip to today and we can run gta 5 at 60fps on an AMD 3000g for $50 (not apples to apples but you get the point).

My question is, what do you guys think we'll have in another 7-8 years? will the direction of gaming change, will there be new unforeseeable advancements, more vr, less vr, 'cloud' gaming over 6g with no latency (we can dream), all digital, no disks, no more consoles, just gamepass & PS now on your phone or tv?

What do you think will happen?
and, What would you like to see?
where will pc and console gaming be?

personally, the fact that some countries still won't have fixed their internet problems within that time frame (unless Starlink takes off), i think we will always have physical games and a large demand for high-end PCs and low end consoles like the switch (and people love handhelds).


bobshelpbot 1

I think "cloud" gaming in two different aspects will for sure start to play some larger roles.

The first is the basic stadia/xCloud/GeForce now will play a sizable factor in the casual user base along as some of them aren't "that bad" and for a lot of casual users it does offer a strong appeal of just "drop in play" to games. Oh you see some game on twitch/youtube, click and you are now in and trying it out without needing a console/gaming computer. However, I will say stadia's pricing model and some of it's design is just ... stupid and I think unless they bring some serious AAA games then xCloud can become one of the first "go to" even more so if it is included with game pass. Can't stress enough I don't think this is going to do any more than a scratch to the dedicated and hardcore crowd but for someone who only plays a few games a year here and there it COULD be appealing.

The other is cloud asset streaming with certain games like what is seen in Microsoft Flight Simulator and I think it will be interesting to see an MMO built on similar tech where the world is incredibly detailed and widespread but you stream in the assets of the part of the world you are currently in.

  j0000000000sh 1

agreed with the cloud asset streaming and server off-loading, it just makes perfect sense if you have the internet bandwidth (i live in japan so no problems there). thing is stadia and xcloud still arent offered here for some reason. gforce now is.

i doubt MS will make another console, i think theyll just be a software company and deliver an xcloud experience. xcloud / gamepass is very good value, and to be able to play on any device is great. stadia...id love it to succeed, but it the limited games, lack of announced features and pricing are total wank. they shouldve announced its launch as a beta, which is what it still really is. hope they get it together eventually.

bobshelpbot 1

Would put major "doubt" on the MS not making another console but more it will move forward more and more on just being their "Surface gaming pc" on the sake that with consoles moving to more PC like hardware and a lot less reinventing the wheel hardware wise. The likely R&D that is JUST on the Xbox (and doesn't roll over into windows and such as a whole) is likely way down from what consoles use to cost.

Also with the floating rumors of MS also moving more ahead on "Windows 10 lite" that is aimed to cut down a lot of legacy and aimed to branch off from industry windows users to focus more on prosumers could also mean we see a similar interface modes and such. Were the next Xbox and so could really just be a desktop PC with that version of windows in that mode set by default.

zaphod4th 1

VR 4k or 8k

Isaacvithurston 1

Sadly hardware advances have slowed considerably in the last 10 years. Most new advances will be on the software side like DLSS and related technologies.

Btw a 780ti is only 5% faster on average than a 1060 6gb a card that was released only 3 years later. I think that plays more to how weak Nvidia's lineup was at the time more than it says anything about advances in speed today.

StargateGuy 1

> Btw a 780ti is only 5% faster on average than a 1060 6gb a card that was released only 3 years later. I think that plays more to how weak Nvidia's lineup was at the time more than it says anything about advances in speed today.

It is worth noting that the 780Ti was a 700 dollar card and the 1060 6GB was a 250 dollar card at launch. 2013 vs 2016, and you get comparable performance to 2013's extreme high end for 1/3rd the price.

Isaacvithurston 1

Yup it was a massive leap forward which is why the performance increases of the 2xxx and soon 3xxx line being so small is disappointing.

  j0000000000sh 1

so where do you think we are in another 8 years?

Isaacvithurston 1

hardware that is maybe 30-50% faster than today, internet infrastructure that still sucks so streaming is still failed but we can play 4k 144hz/fps thanks to AI upscaling tech being perfected as well as devs finally creating DX12/Vulkan game engines from the ground up.


Starlink should have rolled out worldwide by the end of next year, so that might fix things on the streaming side. then maybe we can get some decent cloud gaming. i agree the software side is really helping push us forward right now but WOW... you only think hardware will be 30-50% faster in 8 years? i completely disagree. even the upcoming graphics cards from amd and nvidia are rumoured to be +50% compared to the 2080Ti, and they come out in 2 months

Isaacvithurston 3

Satellite internet is really slow though, you're looking at 20-35 ping added on to whatever your regular to ping a server would be. Not sure how that's going to help for gaming. Also yes we got barely a 30% increase in performance from 2016 to 2020 gpu's/cpu's and practically every hardware company is having troubles scaling further these days (intel just announced they won't have thier new cpu tech till 2023 now and they gave up on producing them inhouse).


current satellite internet is shit, indeed, it's like old WAP. but you clearly havent done youre homework regarding Starlink that has major banks invested in it for the benefits it will bring to their high frequency trading due to its massively reduced latency even compared to their current 'ultra low latency' fibre optic cables running across the US and atlantic ocean.

Also, check back in here in 2-3 months when the new gpu benchmarks are in (and then in 8 years to see how wrong you are)

Isaacvithurston 2

I have done my research actually. Current satellites have a latency around 300-600ms while starlink has a latency of 20-35ms. The problem is the servers you need to get data to and from are not in outer space with those satellites so now you have 35ms to the satellite, then the regular ping to the servers on the ground and then another 35ms from the satellite back to the user.

The only way I could see the claims of 35ms being the total is if the servers themselves are hosted on the satellites.

Unless they intend to move all internet traffic to the satellite systems, in which case I hope they plan to launch millions of sattelites to handle the total internet traffic of the earth.

xboxhobo 4

The march of progress has slowed down by quite a lot. When you compare the improvement in graphics cards from 2005 to 2010, 2010 to 2015, and 2015 to 2020, you can see that there are diminishing returns, and the curve is flattening. I think things will surely be better, and we'll have things that perform better for the same price, but it won't be mind blowingly better. What is interesting to see though is that something like DLSS actually works, which is basically a freakin miracle. I think we'll see that get heavily invested in so that we can keep getting performance gains over the years without having to battle against Moore's law.

  j0000000000sh 1

2028 = DLSS 5.0 on a raspberryPi running 8k 240hz?

it has slowed a lot, but this new gen of nvidia 3000 cards and amd big navi are really sounding like they will be a big leap. i mean, just look at the AMD apu / igpu performance of the 4000 series! but i do agree the software will probably make the biggest jumps in performance.

Mephanic 2

This is where raytracing comes in and why I think NVidia is pushing that tech now.

Raising clock speeds of CPU, GPU etc is not very feasible beyond a certain point (for regular CPUs pretty much where we are ~4-5GHz) due to heat constraints.

Therefore, the way forward is more cores. And raytracing scales extremely well with parallel computing. There is a point of scene complexity and graphical fidelity (and GPU parallization to match) where raytracing will outperform rasterization while also looking much better.

And NVidia are preparing for exactly that situation. They will very likely massively ramp up the amount of dedicated raytracing units with each coming generation (with eventually stagnating numbers of conventional GPU cores). Within OP's proposed timespan we might see the first cards which are built almost entirely for raytracing, and game engines that are built entirely for raytracing from the ground up.